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Eight channels would be reserved for sound effects, leaving 16 for the music. ĭespite it being possible to record CD quality music for PlayStation games, Square decided to do the music for Final Fantasy VII with the PlayStation's internal chip because as far as sound quality goes, the developers felt the hardware was more than capable with its higher dynamic range than the Super Famicom, and 24 simultaneous music output channels (the Super Famicom had 8), allowing for more complex compositions. Uematsu has also noted the part of experimenting with new ways to insert and apply music was the best thing to happen with Final Fantasy VII to him personally.
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One thing that came up in the early stages was that the developers wanted to include a theme song with lyrics, but it never really happened, apart from "The One-Winged Angel", but Uematsu doesn't consider this song as the game's theme song in the sense they had originally envisioned.
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Uematsu has said that the transition from SNES to PlayStation made him look forward to what he could do with the new hardware, and was happy they were able to experiment with things they hadn't been able to do prior to the development of Final Fantasy VII. The Final Fantasy VII soundtrack was innovative in that it was the first game in the series to include a track with digitized vocals, " One-Winged Angel", which has been described as Uematsu's "most recognizable contribution" to the music of the Final Fantasy series.
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